Deagle | Modern Warfare 2019 (CS:GO RIG) for CS:S v92

8 152 0 01/20/2022, 00:17
This Deagle was ported from Call of Duty: Modern Warfare 2019
Empty and Standard versions are included (Full and normal reload + reach)
Both versions work stably online
+There is support for attachments due to all working bones
+Ability to change CSGO gloves
+Original gunshot sounds
+Ik is available (was included for additional animations to work)
+Separated VMT on the Bloodhound glove model to adjust the shine on individual metal parts
-Without inspection on idle, but idle_activity came instead
-Without world models

Installation:
Select one desired version from the archive (folder) and extract to custom

IMPORTANT! MODEL FOR DIRECTX 9 ONLY (TO MAX_DXLEVEL 91/95 CONSOLE)
Your graphics card must support DX9 or higher!

I'll answer the possible questions right away
1) "Why only DX9?"
-Because CSGO compiler studiomdl only supports DX9 build

2) "But why CSGO compilation if there is CS:S?"
-CSGO compiler has more limits for example for bones (256) when CS:S only (128)
+Support for more polygonal models for compilation
That is, the CS:S compiler does not fully compile this model it can due to its limits
The model built on the CSGO compiler calmly accepts CS:S BUT, provided that the maximum limit of bones is not exceeded to the very maximum (depends on $bonemerge - $defainbones and $attachments created from it)

Credits:
Stomatolog - retrieving all assets from the game, tweaking textures, shine, initial transfer to CSGO and transfer from CSGO base to CS:S
Lutzz - CSGO rig, sound mix and general help
Scobalula is the creator of the Call of Duty Extractor "Greyhound"
Activision, High Moon Studios, Raven Software, Beenox, Sledgehammer Games - The original developers of MW19

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