Counter-Strike: Source Offensive v0.4
After a few months, v0.4 is finally out! (on my birthday by the way gygygy)
This update adds the ability to play as a bot after death, adds the long-awaited hammers and deck, as well as new cards: Nuke, Inferno and even an updated Dust2, which until recently was IMPOSSIBLE to do in CS:S!
Full changelog:
1. INNOVATION: Updated engine code, allowing more detailed maps! (eg new Dust 2 or new Cache)
2. NEW: False, incendiary grenades and hammers!
3. INNOVATION: New maps: de_inferno, de_nuke, updated de_dust2 (the old one remains in the game)
4. NEW: Now you can play as bots!
5. NEW: Reworked flashes from CS:GO
6. NEW: Redesigned class selection menu
7. NEW: A full 3D player model in the buy menu (see "known bugs and issues")
8. NEW: Complete scope for AUG and SG553
9. CHANGE: Servers should no longer kick observers for "afk"
10. CHANGE: Debug messages "Particle function not found" have been removed from the console
11. CHANGE: Every map now has Ambient Occlusion
12. FIX: Grenades on the body of agents of the Balkans faction and on models of Phoenixes (regular and agents) now have the correct position
13. FIX: Some white models on Vertigo were painted
14. FIX: Fixed black and pink sky texture on Agency with HDR off (please use HDR folks, it doesn't affect performance!!!)
15. FIX: Finally, the numbers on C4 are displayed correctly! (Thanks to FreeJust for pointing out what I was missing to make them work)
16. FIX: Fixed invisible piece of floor near T spawn on Vertigo
17. FIX: Now you can't inspect your weapon while reloading
18. FIX: Now the duplicate grenade will not spawn if the player was killed at the moment of throwing the grenade
19. FIX: bot_faction_ct and bot_faction_t now work correctly
20. FIX: Viewbob for hostage hand model in first person
Also, since this update changes so many things (in particular the engine code), I cannot guarantee that the mod will work with the same performance or will not crash (NO, this DOES NOT MEAN that the mod will work WORSE, I I just don't have the opportunity to test it in different conditions, so I can't promise it! If you have any problems write to the discord or in the comments!)
Special thanks to:
Stomatolog for compiling de_nuke and GrenkaHigus for testing
I also ask you to pay attention to the "known bugs and issues.txt" file in the archive
Mod's Discord Server: tyk
Similar mods for CS:S